Software should serve people, not the other way around

We started Bordalum because too many talented professionals hit walls with their tools instead of building with them.

Distance shouldn't limit access to real expertise

Whether you're in Kyiv or a small town three hours away, you deserve the same quality guidance. We built this to make that happen.

Who actually answers when you reach out

Real people who've spent years in the trenches with 3D software and know what it's like when a project timeline is breathing down your neck. We're here because we remember needing this kind of help ourselves.

Oleksiy Tkachuk, lead 3D consultant specializing in modeling workflows

Oleksiy Tkachuk

Lead 3D Consultant

Twelve years navigating Blender, Maya, and ZBrush. Started freelancing in 2016 and realized how often people just needed someone to talk through their workflow bottlenecks.

Iryna Shevchenko, software integration specialist focused on pipeline optimization

Iryna Shevchenko

Integration Specialist

Spent eight years connecting different software ecosystems for studios. Knows exactly where things break when you're moving assets between tools.

Dmytro Kovalenko

Technical Advisor

Handles the backend architecture that keeps consultations running smoothly. Previously built systems for remote collaboration at a design agency.

How we actually work with you

No scripts, no upselling, no pretending we know your project better than you do. Just direct conversation about what's blocking you and how to move forward.

1

You describe the problem

Tell us what's stuck. A render that won't finish, a modifier stack that's fighting you, a file format that's losing data. We listen first.

2

We map the issue

Sometimes it's a setting buried three menus deep. Sometimes it's a workflow choice made six steps back. We trace it.

3

You get options, not orders

Here are three ways to solve this. One's fast but limits future changes. One takes longer but stays flexible. One's experimental but might be exactly what you need. Your call.

3D modeling workspace showing detailed mesh topology and tool panels
Software interface demonstrating node-based workflow configuration
Render settings panel with optimization parameters visible
Asset management system showing file organization structure
Technical documentation displayed alongside active software workspace
Collaborative review session with annotation tools active